Forum: Carrara


Subject: Making a good smoke trail?

pauljs75 opened this issue on Jun 26, 2008 ยท 19 posts


pauljs75 posted Fri, 27 June 2008 at 1:19 PM

Ended up doing the effect in postwork this time, just takes too long with the computer I have to tweak the thing just right in render. I did play with a multiply mixer using turbulence noise and a "poof" map in the alpha that seemed neat (had more texture and less repetitiveness), but getting the particle size just right would have required a few trys, each of which would have taken at least overnight. :glare:

Also it was tricky getting it whitish enough and transparent enough without having it turn bright all of a sudden. (Is that a 5.1 bug, or does the newest one do that too?) Basically trying to get the kind of smoke that planes make when doing aerobatics at an airshow.

Would still like to figure out how to get it just right. Think it would be worth doing some test renders and posting pics+settings?


Barbequed Pixels?

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