mmitchell_houston opened this issue on Apr 17, 2008 · 53 posts
keihan posted Fri, 27 June 2008 at 6:42 PM
Quote - .. there are tons of content available for daz and it's characters that poser plain and simple hasn't produced. this i think will be a major draw for daz in the long haul
Huh? Most of DAZ's original content is targeted at Poser. Always has been.
Take a closer look at V4 for instance. "Readscript" ,contained within the figure INJ/REM files (which, incidentally, is built upon the Poser hierarchy), is a Poser exclusive construct. It is merely usable in D|S. If DAZ was designing figures soley targeted to it's own application, the construct would be much different since DAZ script (which files save as from D|S) is closely related to Javascript not Poser script. However, the figure files still follow the Poser hierarchy.
The only thing in the V4 package which is exclusive to D|S are the material presets and shaders which are separate files from the figure files that the charcter is built upon.
D|S has a much better rendering engine and loads more quickly, but it is lacking greatly in the content creation category. That should be "GREATLY" with all caps.. ;o) . So, naturally most content that you are buying for DAZ Studio was built in Poser and upon Poser standards, so I don't understand how there is "tons of content available for daz " versus Poser. I am a content creator and have been since 2001 and that just makes little sense. Content has been around for Poser for ages and continues to multiply (99.9% of DAZ's content is targeted at Poser and has been since Zygote's inception and eventually DAZ's split from Zygote).
It doesn't matter to me which tool an artist uses to create their digital art, it has no bearing on the final production. I don't harbor any misgivings about D|S and have had many of my own complaints over Poser. However, they are just tools of the trade. But misinformation is never a good idea just because you like one tool over another; there is little basis for fact when it is simply a personal preference and opinion. I once knew a guy who could carve intricate totem poles with a chainsaw.. later on I discovered a guy who could do even better with an axe.
One can't exclude the fact that D|S is an entry level program still under development. It has only been on the scene a few years. I don't use it to design my content because it doesn't have the tools necessary and also has a convoluted scripting (which files save under). I do test my content in D|S however, to ensure compatibility. Where Poser and DAZ part company is DAZ is a tool for producing digital imagery whereas Poser is a design tool. I don't produce digital imagery (renders and such... except for product images) so I really don't have much use for D|S at the moment (except for testing). I don't even use Poser for that purpose. But I guarantee you that if you take a poll of content creators (even the DAZ team themselves), you'll find most of them inside Poser creating the much of the content that you are using in D|S.