And the initial particle settings for the generic scene above. Should also provide a reference point. Couldn't hurt if we work with some method to this madness. (I remember posts/threads doing breakdowns like this back in my earlier Brycing days. Dunno if there's much like that in archives on the Carrara side. Anyhow, couldn't hurt to see how various things behave and how strongly, etc.)
Barbequed Pixels?
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.