Forum: Carrara


Subject: Making a good smoke trail?

pauljs75 opened this issue on Jun 26, 2008 ยท 19 posts


pauljs75 posted Sat, 28 June 2008 at 4:35 PM

First comparison run. Setting the particle size to 0.5, then applying the blur effect modifier to different amounts. Seems ok for making particles smoky, but notice the shadows are still obvious, and that the blur sometimes distorts objects behind the particles. High blurs can also reveal the particle polygons inside. Shader in this case is the default gray, and particles are on diamond shape setting.

Barbequed Pixels?

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