Forum: Carrara


Subject: Making a good smoke trail?

pauljs75 opened this issue on Jun 26, 2008 ยท 19 posts


pauljs75 posted Sat, 28 June 2008 at 5:09 PM

Second comparison run, this time going through particle shapes. Again with default shader and particle size at 0.5. Showing how it looks with no blur, and 33% blur modifier. Seems that diamond, facing camera, and sphere shapes may have the most potential for making smoke. Metaball doesn't look too bad either. Child object was left out for this one. (Yes, clouds as a child object can make a smoke trail. But you need considerable CPU or time to throw at it. Otherwise it just takes too long.)

Barbequed Pixels?

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