3DNeo opened this issue on Jun 06, 2008 · 557 posts
Diogenes posted Tue, 01 July 2008 at 6:11 AM
Quote - I’m curious if anyone else has had a problem with the head bone snapping to an eyebone? In every humanoid figure I’ve attempted, when I bring the figure back into the Setup Room, I see that the head bone parent has moved to the side of the head to meet at the base of an eye bone child. I’ve found a way to setup the falloff zones so that the head will turn without deforming despite the bone position, but I wish I knew the secret to getting the head bone to stay put. Other figures don’t seem to have that problem.
Yes I have had that problem. In my case it was because the eye bones were not parenting properly to the head bone, even though they looked like they were in the hiarchy editor. What I did was to reparent the eye bones to the head bone manually from their properties in the setup room. I have had the same problem many times with other bones as well, sometimes I have had to completely redraw the eyebones, and parent them after they are drawn.