brewgirlca opened this issue on Jun 26, 2008 · 30 posts
bagginsbill posted Tue, 01 July 2008 at 3:40 PM
Examine the ball on the chair and the box on the floor. Both are using the shader shown. Observe that you can see reflections of the curtain in both. If I had used the curtain in post work, or used it as the Poser "background", we would not see this.
Chrome is almost a perfect mirror. It does not give off any diffuse reflection (smeared out reflected light) at all. It gives nearly 100% reflection of the world around it.
A Poser chrome shader is simple as pie. The Reflect node generates reflections of objects in the scene. This is why it is important that the photo be mounted on a one-sided square - so it is a part of the scene. But, the reflect node does not directly reflect our light sources. This is because light sources are not scenery objects. They are just mathematical models of where light is coming from.
The Glossy node is producing the pin-point reflections of my 3 spotlights. You can adjust the size of those reflections if you want the lights to appear to be bigger than pinpoints.
Be sure to enable ray-tracing, and set your bounces to at least 2 - better is 4 or 6, in case we do more reflections of reflections of reflections.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)