Keith opened this issue on Jul 02, 2008 · 33 posts
Keith posted Wed, 02 July 2008 at 1:32 PM
Quote - When you start paying me a salery OR are willing to pay upto $100 per item to pay for the time to do all of that I'll listen. Until then sorry, I'll make it my way and you can elect not to buy it.
And under my beneficent reign, you'd get paid well anyway.
As I said, if you are working in Photoshop (or similar) this takes no time to do. Have your base skin texture. Create layer. Draw on your body hair, tattoos, whatever on the new layer. Copy that second layer, convert to black and white to use as a mask. Save the base layer as one file. Save the skin decorations as a second file. Save the mask as the third file.
Start Poser, load figure, go into material room. Create a 2D image node, load the skin texture. Create a 2D image node, load the hair texture. Create a 2D image node, load the mask texture. Create a blender node. Attach the mask to the blending level and set it to "1". Attach the skin image to the first part of the blender, attach the hair to the second part, then attach the blender node to your diffuse, bump or whatever. Save as a material and paste it to the other materials that use the same maps.
I can see why this might be a lot of work. After all, that process takes, what, 30 seconds longer than just using a merged texture map? Sure it's a lot more flexible for the content creator and the user both but hey, 30 seconds, man. Given the material setup in V4, let's see, face, torso, limbs all use different maps...why, that's a whole 90 seconds of additional effort! Per character!
Well, not really. Once you have that basic material set up, for new characters or different hair colours, you just have to change the image name in the appropriate node, so it takes almost exactly the same amount of time as doing it the old fashioned way.
My heart bleeds. Really, it does. I mean, spending hours slaving over a tablet to get a perfect texture, and then some ungrateful twit asks you to spend an additional 90 seconds? I'd be mad at me to.
And as for adjusting the hue and saturation, I really can feel the pain of people not wanting to so through all that effort. I mean, who wouldn't want to keeping saving the same file over and over again with different names in Photoshop instead of adding an HSV node in Poser and do their adjustments right there using one map?