Forum: Poser - OFFICIAL


Subject: Dynamic hair converter (VIP)

kawecki opened this issue on Jul 02, 2008 ยท 13 posts


kawecki posted Fri, 04 July 2008 at 1:16 AM

Preliminary results. I have tested with only two sides polygon (a plane) per segment and I don't think that I need to go further, the result rendered with converted hair and Poser4 is very similar to the original dynamic hair rendered with Poser6. I don'r think that using three of four sides (tube) per segment will improve the result. Three sides per segment will produce three times more faces so is much worth to create the dynamic with three times more detail than to use a three side tube for the same final polygon count. One thinh that will improve the result is to strrtch the hair width towand the tip of the hair as Poser6 does.

The question that I jave is what to do with the texturing. I have copied the original ub textures from the dynamic hair, but I don't know how is textured. One posible idea is to each hair have the same texture, this will reduce in a dramatic way the number of rexture vertices and have each hair with a great texture definition.

Stupidity also evolves!