efstarlet opened this issue on Jul 09, 2008 ยท 156 posts
efstarlet posted Wed, 09 July 2008 at 7:01 PM
Poser 7 English SR3 enhancements and fixes, by category:
-Improved stability after morph targets have been injected.
-Now updating conforming figure preview after applying Figure symmetry.
-Now preserving parenting when undoing Point At.
-Improved text width calculation for multi-byte characters (Mac OS X only).
-Improved stability upon deleting figure with parented camera.
-Enabled undo for changes 'Casts shadows' property.
-Enabled undo for changes to Parameter settings.
-Now also prepending morph target channels created via 'Split morph' to avoid distortion when applied and figure is bent.
-Fixed case where pressing Home or End keys could cause Poser to exit.
-Now pre-selecting text in text entry fields whenever possible.
-Now preventing side effects when duplicating light source.
-Now keeping focus on Graph palette while clicking & dragging beyond palette boundaries.
-Making QuickTime movie with 2D Motion blur now works properly (Mac OS X only).
-Enabled 2D Motion Blur for Image Sequence rendered in Poser (Mac OS X only).
-Memory dots and custom UI preferences now stored in language-specific sub-directory to facilitate concurrent installation of multiple Poser versions.
-Fixed case where problems with shadow camera parenting would prevent depth map shadows from getting rendered.
-Fixed case where polygon group got accidentally discarded if there were > 32 groups in an OBJ file while multiple group names were specified in the same line.
-Cmd-S shortcut for saving scene now more reliable.
-Improvements to texture map location for preview and rendering
-Fixed case where rendering multithreaded could cause artifact in first bucket (Windows only).
-Now properly reading greyscale 16-bit TIFF images during shading. Improved loading of EXIF tags in TIFF images.
-Improved quality of raytraced shadows.
-Fixed case in which rendering raytraced reflections with depth-mapped shadows in a separate process could cause instability.
-Now mapping textures more accurately at render time (FireFly only).
-Fixed case where rendering in separate process would cause freeze (Mac OS X Panther & Leopard only).
-Fixed case where some buckets weren't processed during multithreaded rendering.
-Fixed case where applying an HDR IBL set while an animation layer was active would fail.
-Now properly restoring current animation layer selection after applying walk to a new layer.
-Improved multithreaded rendering performance with large textures.
-Improved reliability of FireFly render engine when rendering complex scenes.
-Improved reliability of rendering in a separate process when 3D Motion Blur is enabled.
-Fixed case where HDR images were discarded from render cache early (Windows only).
-Fixed case where certain shader would cause render to fail.
-Fixed case where small-scale features applied to bump or displacement channels would produce rendering artifacts.
-Fixed case where running out of memory during raytracing database setup would cause instability.
-Fixed case where switching off texture filtering would cause artifact to appear at seams of high-res tiled textures.
-Fixed case where line segment geometry could cause instability in OpenGL preview.
-Improved line width (Intel OpenGL only).
-Improved transparency map resolution in Preview mode.
-Fixed case in which redundant Center of Mass props were written.
-Now consistently writing relative, platform-neutral paths whenever possible.
-Now preserving start frame of new layer upon re-opening saved file.
-Now preserving text when settings are adjusted.
-Improved stability when applying to conforming figures without head morph targets.
-Now preventing event handling problems after entering text field values on Parameter palette.
-Now properly restoring current animation layer selection after applying walk to a new layer.
-Now preventing instability when recursive value operations on an object's parameters are present.
-Improved stability of Hierarchy editor.
-Enabled creation of figures from Hierarchy Editor.
-Fixed case in which using Space Navigator device in Face room could cause freeze upon applying face.
-Fixed case where repeatedly undoing changes would cause Face Shaping parameters to become inaccessible.
-Fixed case where simulation data would be lost after re-opening a file with multiple simulators.
-Corrected text field locations (Mac OS X only).
Improved quality of dynamic hair simulation results for Bend Resistance values >0.
-User_Defined node now handles its parameters properly.
Fixed case where adding the skeleton of a figure with dynamic hair from the library would cause instability.
-Increased flexibility of automatic content installation.
-Updated to Tkinter 8.4. (Windows) NOTE: Please contact script developer if compatibility issues with Tkinter are encountered.
-Enabled PoserPython-driven morph target injection from external Runtime libraries.
-PoserPython method scene.SetBackgroundImage() now more reliable.
-Enabled JPEG quality parameter for scene.SaveImage()
-Improved stability of PoserPython undo/redo system.
-Now using the standard content search method for finding referenced Python files, depending on the user's specified search policy preference.
-Now accepting any type of value to specify scale factor upon import.
-Improved stability by preventing reinitialization while script-based dialog is showing.
-Now accepting any type of value <= 0 to disable scaling upon import. Omitting kImOptCodePERCENTFIGSIZE will result in import at the last size specified.
-Fixed case where Collect Scene Inventory script would omit certain referenced files.
-Enabled script-based cloth dynamics calculation for scene with multiple simulators.
-Added Poser.Quit() method to enable script to terminate the application.
-Added MovieMaker.SetMovieRenderer() and MovieMaker.MovieRenderer().
-Added Scene.SetRenderDimAutoscale().
-Added Scene.Resolution() and Scene.SetResolution() methods.