onimusha opened this issue on Jul 11, 2008 · 355 posts
patorak posted Sat, 12 July 2008 at 11:06 PM
*Lots I would imagine. They would use more than one model mesh. Highrez for closeups, med and low rez models for other distances and all rigged and uv maps and textures for each model. Makes you understand why it takes so many poeple to do a model.
That's what I'm thinkin' too. Probably a separate, mesh, rig, and map for each storyboard.
*I believe this about as far as I could throw DAZ's HDAC. The Utopian morph is a complete ripoff of Blackhearted's GND, a morph that is well known, and seems to sell well enough to survive two iterations of Victoria. Whatever scanning they did went out the window whenever they decided to rip Blackhearted off (unless Blackhearted was on the design team).
Here's a comparison... you tell me which one is which...
Yeah! Sure looks like GNDV4. Wonder how long it will be before Daz puts everyone's content in mogware video games?