3DNeo opened this issue on Jun 06, 2008 · 557 posts
Unicornst posted Thu, 17 July 2008 at 1:13 AM
**Honestly? You sure? grin Okay.
I see at least 9 areas for seam issues in this one. Plus, you have a break on one side in what I suppose is the ear area and no break on the opposite side. So yes, I do think it will difficult. Not confusing, though. It's pretty easy to figure out what areas are what. One other thing, you have really small squares in the face area and much larger ones in the rest of it. I'm thinking that could cause issues with texture stretching where you don't want it to.
My opinion as someone who has done skins....Mil3 models have the easiest and simplest map of all the models. Especially on the head area. Creating skins for them is a breeze and is still my favorite to texture. Very few seam areas. Five on the head )top of head, neck and ears) and four on the body (the sides and the inside of the legs). That's not forgetting the hand/wrist area. They upped the count when they mapped V4.
I can see why you would want to include the back of the head, but I don't think you would really want to split the top of the head in two areas. If it can be done to have as few areas to "match up" as possible, that would be the best way to go.
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