hamiltonpl opened this issue on Jul 16, 2008 ยท 39 posts
markschum posted Thu, 17 July 2008 at 9:42 AM
If you PLANAR map a sphere in Uvmapper you should get what you want . You need to save the model from Uvmapper to save the generated uv co-ordinates . The map may be stretched but thats easy enough to control with the texture you have painted .