efstarlet opened this issue on Jul 09, 2008 · 156 posts
kuroyume0161 posted Fri, 18 July 2008 at 9:43 AM
Ummm, but he said 'trans-mapped hair' - ala helmet hair, hair prop. How does that work in the Hair Room again? ;P
Quote - I almost exclusively use trans-mapped because it usually renders quicker. Under SR3 that is NOT true. Some render the same, some cripple render times.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone