picnic opened this issue on Sep 12, 1999 ยท 15 posts
picnic posted Mon, 20 September 1999 at 3:06 PM
Jarod, I typed exactly how I did it on the previous (first) post and the Forum ate it (actually it exceeded 2000 characters and wouldn't let me post). So--I'll try again. I don't know if this is the accepted way to do it, but I sort of made it up as I went along and it works pretty well for me. I'm just learning, so all my renders with textures are just 'tests' or examples. I need to refine my process and find some really cool textures for 'keepers'. The most important tip someone gave me on the earlier thread about scanning is that the scanned texture and the template pixel size need to be about the same. The way I figured this one and a newer thread (Got It, 9/20) is the the template is 1000 wide. So--figuring that the body would then be about a third, I felt the texture needed to be about 400 pixels wide or it would tile. I'm using PSP5. I brought the scanned image in and the template, resized the image to the appropriate size (about 400 x whatever). Continued below