Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 · 557 posts


Diogenes posted Mon, 21 July 2008 at 11:34 PM

Quote - I managed to get my figure's arm to go down without too much distortion. The arm still can't go straight up without breaking which was a concern until I tried to do that myself--not humanly possible. I’m hoping there will be another way to get there before I'm through... One thing I never actually used before and wonder about are these extensions that become visible when you call up the joint editor. Put your cursor over the ends and the ‘target’ icon appears and you can reposition them. How is this actually used when rigging? Could someone explain the intended purpose?

A great deal of your final rigging adjustments will be with the joint editor. You can also move the center around to get better bending and poly group use. Remember to try to put the joint in the position of an actual human bend. Also for the shoulder problems you can try a third bone for the shoulder- arm bend, it helps to break up the bend sometimes not always, but sometimes.


A HOMELAND FOR POSER FINALLY