Forum: Poser - OFFICIAL


Subject: Mapping a texture for Sphere/Orb problem

hamiltonpl opened this issue on Jul 16, 2008 · 39 posts


bagginsbill posted Wed, 23 July 2008 at 1:01 PM

Quote - Okay I've tried this and it looks pretty good!!  Which material node needs adjusting to create a less bright MAT? I just want to tone this down a smidgeon. BTW I have never seen so many nodes attached to one MAT.  Whew!!  tks

The inner material (plasma) there is a Color_Pow node just to the right of the PoserSurface. Change Value_1 from white to a darker shade of gray.

For the outer matierial (the vanes) go into the PoserSurface and decrease the Ambient_Value.

If you poke around, you should be able to figure out where the colors are coming from. Red, blue, orange - whatever looks like that, change it.


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