Forum: Poser - OFFICIAL


Subject: Hack to get 'max texture' in P7?

momodot opened this issue on Jul 23, 2008 ยท 25 posts


momodot posted Thu, 24 July 2008 at 1:31 PM

Stewer, how do I use this texture sampling? Is it the FireFly default in P7 or must I do something to implement it? Really, my computer is a six year old "entry level" laptop, I have to work with all Reduced Resolution characters. I so wish I could get a new machine!! This one will die soon and I will have to somehow. I would work with Poser 4 if I could but I am addicted to the library sub-folders and some shader stuff now.

This is making me think the trouble is disc space. I defragment with the standard WinXP disc tool maybe too often and I try to keep a third my drive clear. How much memory do I need?

Really though, if I could I would sample down every texture in my runtime to a long side of 1024 pixels since I never render larger than that. I have a tiny screen. I just have not found anything that will run through the whole folder down sampling. I have done a bunch individually with IrfanView. I appreciate ADP's script but the python involved scares me. I went to get the Python tools called on and I did not understand them or how to get the downloads.

I will try that thumbnailer as soon as I have time and can start the evaluation count down. Now that I think of it, down sizing my textures wholesale might free up some disc space for Poser to use.

Stewer, should I run a tiny render without lights to load my textures and then do the real render?