Giolla opened this issue on Jul 25, 2008 · 12 posts
Giolla posted Fri, 25 July 2008 at 8:26 PM
Ok, I start to get the point. The crazy thing is that the program changes colours too! At wiil. One
of the reasons that the developers have no idea what's going on in a studio. Revolving and rotating lights are just a nightmare. They could have kept the thing simple by just installing a scene and
when the lights are set up some sort of a lock code, may be a toggle wheel for light intensity.
That stupid little dial in Poser even doen't keep in place.
The strange thing is that photographers must adapt to the crazies of the programmers rather than
that the programmers are capable to do what's useful in a studio.
The same problemI envision in CS2-3 although toa lesser extend.
What remains a mystery to me are the hidden adjustment factors.
I am experimenting with the Victoria 4.2 character and on the way of playing around I stumbled on a set of complete bodymorph dials/toggle wheels. Including the gen's, breasts, even the size of the nipples. When I tried to recall, I couldn't find the forementioned adjustments.
What further amazes me is that the Victoria and Jessi character are so functional whilst the later developement of Sydney is practically made of iron and not changeable. I f you try to inflate her basic dimesions the body and legs are disfiguring.
No, Smith Micro is definately not an add on to Poser.
I sincerely hope that there will be separate suppliers of basic high quality characters. Therefore
the one thread about this topic interests me greatly.