faba opened this issue on Jul 27, 2008 · 9 posts
MarkBremmer posted Sun, 27 July 2008 at 6:31 PM
Hi Faba,
The answer is, "yes you can." So hopefully that will make you happy.
However, the process to do it with clips isn't exactly intuitive. Getting clips to maintain shader animation data is a work flow process and not doing all of the steps will leave you with a 'dead' shader.
After creating your animation group and editable clip, apply the shader that you want to animate. Then enable the checkbox for "Control Shader" and start editing the clip. You'll notice that both the object and the attached shader are enabled as shown by the red highlighting. After you get the animated look you like, save the clip as a Master Clip and then drag it into your Clips tab in your browser.
To apply the animated shader in a new scene, your "target" object needs to already be in an animation group and your shader needs to be in your scene. (this assumes that you've also saved the shader into your browser and it has has been applied to your new object in your new scene) Next, select your new animated group and once again enable the Control Shader option. Then drag your saved clip in the browser into the clip area on the properties tray and from there, drag it into your animation group. The animated clip will engage the animation in your shader.
It's actually easier then it sounds and goes quite quickly. If you do a lot of animated textures like I do, it's a life saver.
Write back with any questions.
Mark