silverblade33 opened this issue on Jul 28, 2008 · 39 posts
Xpleet posted Wed, 30 July 2008 at 3:42 PM
Quote - > Quote - I'm very satisfied with Vue except for it spectralclouds system. The featurespectrum and handling is excellent.
I don't know what kind of major improvement Vue could get, perhaps a render that makes it realistic all automatically? :P Perhaps an improved animationsystem, or maybe a magic way to make 8192 terrains possible on win32.
Well for example...
...ecosystems which deploy items not only on surfaces (upper only!) but in volumes (for example flocks of birds flying), or...
...SolidGrowth engine upgraded to include a significant part of XFrogs plant technology or...
...integration with DAZ Studio (for people working with scantly clad ladies in old buildings )...
...and improved terrain generation system (what about realistic erosion?)...
...more improvements to atmospheres models (just consider TG renders)....
...rocks which look like rocks and not props for a low poly video game...
...etc etc.I don't understand why you consider spectral clouds bad. Sure, you have to cranck up quality settings and renders become very long, but still they are faster than the week long times of "extreme" TG2 scenes. You could also postprocess the image using one denoising app.
Bye!!!
agree
2.donno
3.dn either
realistic erosion? Realistic erosion means 3d terrain, =x² more demanding, it is not possible with current technology, only with displacement mapping, and I doubt that eon-software will take the effort into making such a complicated generator, you know how long it takes to create detailed 2.5D terrains in external terraingens.
Where please is Terragen2's atmospheric system ahead of Vue's? I'd say Vue's is ahead of Terragens from what i can see.
Good example is way clouds fadeout in the haze of the atmosphere in the distance, it looks very realistic, and something that I have not seen in TG2 yet.
Rocks with more polies should be rocks you use with either a complex mat or displacement maps, the Vue rocks are just fine for small/middle size pebbles and stones.
Quote - I don't understand why you consider spectral clouds bad.
Look at Terragen2's clouds, they have lots more edge-bias, which is something you see in average day-clouds. Not all clouds each day are so smooth and low-edged.
Often, clouds look like smoke, or how i like to call them, "exploding clouds", tgtp can do em, Vue currently can't.
Cranking up the quality results in reduction of the grain, but not in enhanced fractal detail of the clouds.