mathman opened this issue on Jul 31, 2008 ยท 32 posts
mathman posted Thu, 31 July 2008 at 6:50 AM
Santino, FS3.7 creates a custom morph, therefore the other morph sets are not relevant.
I established this fact by the following - I created a morph tusing the morph brush, exported it, then re-loaded it as a morph target and it worked - which proves that the other morph sets are not needed when loading up a custom morph target.
The custom morph is supposed to appear in the hierarchy under the "Morph" node for the Head actor.
The last bit "PS..." is because FS Pro seems to be controversial, so its just a plea for people to not to hijack my thread with their opinions.