mathman opened this issue on Jul 31, 2008 · 32 posts
mathman posted Fri, 01 August 2008 at 3:07 AM
Quote - Did you check to see if your exported FC head .obj is good. Import it into a blank poser scene as you would a prop. .obj and see if you even have anything. If you do, it should load as a proper head morph
Yes I did. I imported the OBJ created by FS, and it did look like a head morph.
Quote - Another thing would be to export a V4 head, remember you just want the head and not all the other stuff that comes with the head like eyes an upper/lower jaw.. Then load that back to V4 head to see if a dial is created.
Yes I did this as well. I created and exported a morph using P7's morph brush. When I loaded it back in, the dial appeared and worked.
Come to think of it, I had a similar problem with Blacksmith Head Forge where I would load up a morph target but there was no error AND there was no dial. AFAICR, I didn't resolve that problem.
It's making me cross ! .... sheeeeshhh...