ladyperiwinkle opened this issue on Aug 03, 2008 · 5 posts
morphometry posted Sun, 03 August 2008 at 11:55 AM
"2nd Skins" are the Geometrical Export of a Program:
Basically you feed the program whatever figure you want, and the program will export another Figure; that is exactly the same shape as the imported figure(down to the material zones,) but that is a "Skis" width larger. Then you Conform the new figure to the old one. You give the new figure a clothing material, and then a Transparency Map. Wherever the Transparency Map is opaque you will see the clothing material/figure; and where the map is transparent you will see your original figure's skin.
The trick is that you need Transparency Maps, which are'nt easy to create. All a Transparency Map really is is a Texture/UV Map. But for where you've come by these, with Poser 5+, you can layer materials; over your original figure, whereby by allowing for more than one Material per Material Zone.
Creating with Poser, but without the 2nd skin application; makes for a smaller scene, and is slighter on your wallet.