Forum: Poser - OFFICIAL


Subject: Will V4 ever be better than a C-movie actress?

Darkworld opened this issue on Jul 29, 2008 · 59 posts


patorak posted Mon, 04 August 2008 at 6:04 PM

Hey Everyone!

Expressions...I use a mirror and Marilyn Monroe for references. 

Body language...check out "How to read a person like a book"  it's a great reference for body language.

Animation...I read somewhere there's key elements to both 2d and 3d,  forget though the reference when I get the time I'll look it up.

Here's the animation morphs I have so far for high end Jane:  Blink,  Breasts Up/Down,  Breasts Left/Right,  Breathe Chest/Stomach,  Glute Flex Left/Right,  Glute Raise Left/Right,  Glute Sway Left/Right,  Jaw(Mouth closed) Up/Down,  Jaw Left/Right,  Shin calf flex Left/Right,  Shoulder Bicep flex Left/Right,

Corrective morphs...breasts,  hand,  glute,  thigh  and foot compression.

I use the facial rig for the expressions and phenomes.  I also use it to create expression and phenome morphs.  Remember the rule "Stick to the Storyboard"  model only what the camera sees and use only what you need.

Which brings me to another topic.  Which is better modeling a figure with arms out or arms down at a 45*.  The answer is...tah dah...both!  If the storyboard calls for your figure to swing around like Tarzan then model it with arms out.  If the storyboard calls for your figure to dead lift a 100 tons or so then model it with arms down at a 45* angle.

Now through this long winded reply the essence is the storyboard.  The storyboard is the most important element to animation.  To support the storyboard we create multiple meshes,  textures and materials,  Uvs and rigs.  cameras and lighting rigs.  Which can be swapped out at any keyframe.

The problem with poser figures in animation is that they are geared for 3d stills.