szabolcs85 opened this issue on Aug 06, 2008 · 23 posts
3-DArena posted Wed, 06 August 2008 at 3:32 PM
Quote - I believe a combination of it is going to be knowing what morphs were dialed up to create the character morph (if they combined them into a new channel instead of just injecting to current figure channels), and if the clothing has the appropriate morphs available also, dialing them to match. Not everything is going to conform to a morphed figure out of the box...and it's been my experience that not every conform-morph type works 100% the way needed on a morphed figure.
Most purchased clothing will have at least a few base figure morphs available...but they may not have every single morph package out there. So you may have to make adjustments to the figure or further morph the clothing to fit your needs. That's where magnets or one of the clothing converter programs can come in handy.
A custom morphed character can NOT have the DAZ morphs dialed in and then exported out as a custom morph and imported into a new channel.
The only way a custom character's morphs are supported is if the clothing says so. In this case Liquid Rust's character's are always 100% custom so items with DAZ morphs will not automatically conform because his morphs aren't in them and DAZ morphs are not in his characters.
Clothing fits with a bit of tweaking, and of course many of his newer characters have a clothing item as a separate product.
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