Forum: Poser Technical


Subject: Bump Maps Rendering Model's MESH in Poser 6+ ?

pizzone opened this issue on Aug 06, 2008 · 8 posts


EnglishBob posted Wed, 06 August 2008 at 4:25 PM

Last I heard, bagginsbill had filed a bug report with Sith Micro - so there may be a fix sometime around Poser 9 or 10... :)

If you're using a map which uses mid-grey to represent "no bump", as Poser 4 bump maps did, you'll get this effect. You can use a math node to subtract 0.5 from the bump map, which will return the mid-point to zero. It helps on some maps, but won't be 100% effective on them all.