Bookem0328 opened this issue on Aug 06, 2008 · 10 posts
sparrownightmare posted Wed, 06 August 2008 at 5:25 PM
You could always convert the spline object to the vertex modeler and mess with the UV Mapping. Sometimes I get results that look a bit better if you do the initial model without the ripples and wrinkles then apply the shader. After it's applied, try going back into the model room and adding the wrinkles. Like I said, it sometimes works for me.