Forum: Carrara


Subject: Carrara Modeling Question...

Bookem0328 opened this issue on Aug 06, 2008 · 10 posts


MarkBremmer posted Wed, 06 August 2008 at 5:30 PM

 Hi Bookem,

This is one of those things about the spline modeler that is both a blessing and a curse. This time, it's a curse.

The bezier handles on the envelope/sweep path do more than stretch and smooth the object. Their use also does the same thing to the UV map. There are two ways to fix this: 1) distort your texture map to match/oppose the mapping distortion. 2) Convert the spline model into a vertex model, open the UV mapping function in the vertex editor and modify the UV mesh to remove the distortion.

Mark