Bookem0328 opened this issue on Aug 06, 2008 · 10 posts
MarkBremmer posted Wed, 06 August 2008 at 5:30 PM
Hi Bookem,
This is one of those things about the spline modeler that is both a blessing and a curse. This time, it's a curse.
The bezier handles on the envelope/sweep path do more than stretch and smooth the object. Their use also does the same thing to the UV map. There are two ways to fix this: 1) distort your texture map to match/oppose the mapping distortion. 2) Convert the spline model into a vertex model, open the UV mapping function in the vertex editor and modify the UV mesh to remove the distortion.
Mark