Bookem0328 opened this issue on Aug 06, 2008 · 10 posts
Bookem0328 posted Wed, 06 August 2008 at 11:33 PM
Hey all. Thanks for all the good advice. I'm going to try these, but may be a little confused about some of them.
When you say UV mapping in the vertex editor do you mean the texture room. Or is this something that I'm gonna have to play around with for a bit to figure out. (Like most applications)
Not sure what a folded plane is. Unless I'm folding it in the spline modeler. :) Can you explain?
Really, I'm not too amateurish at this. I have been with this program since it was Raydream Studio so feel free to give me all you got. I just have never worked my way into the vertex part of the program and just moved to Carrara about 8 months ago. ($$) Okay, so maybe a little amateurish compared to some of you, but I work alone and don't really have anyone to knock ideas back and forth with. Believe me, I'd love to know more about it. Just hard on my own, that's all.