Forum: Blender


Subject: Swapping a Blender UV Map of a Modified Head into a Poser Character

avara opened this issue on Aug 07, 2008 · 6 posts


jestmart posted Thu, 07 August 2008 at 10:19 PM

I think you would be better off using UVMapper classic to take the new UV info from your obj and transfer it a copy of the  obj file in the Geometries folder.  Either create an copy of the cr2 that point to the new obj or just back up the original obj and replace with the new.