Forum: Poser - OFFICIAL


Subject: Is this the most realistic P6 can achieve, Lightwise, and skin wise??

tebop opened this issue on May 12, 2007 ยท 170 posts


ThunderStone posted Fri, 08 August 2008 at 6:40 AM

Hi bagginsbill,
No, I didn't use the displacement map. What I used was the math function to create a monotone bump mat with the already existing image map, so I don't have to use a separate bumpmap... I guess the math function that I used might have given that extra push that made it look like it bloated... I left it at the default setting of 1.0, for the first value and I used the Add setting. Maybe I could used a separate math function for the bump node.

I am just a newbie trying to make my poser character a little more realistic than the off the shelves variety. I also wanted to bring it into Bryce for a scene I have in mind. The way I have seen it and done it (for me) make me really like go "UGH!!! that looks too plastic to be believable". Maybe the techniques I have since learned will go a long way to helping me achieve my goal.


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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

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