bouncypig opened this issue on Aug 07, 2008 ยท 22 posts
shuy posted Fri, 08 August 2008 at 3:42 PM
Quote - I did a little experiment and scaled his torso a bit longer, I think its an improvement. To fix him right, though I'm going to have to go back to the uncut mesh, adjust, then cut him up again.
Good idea. Looks much better. IMO semirealistic toons are best option. Daz figures are good for rendering images, but do not look good animated. I haven't seen any good longer animation with realistic characters, even in cinema - Final fantasy and Beowulf were crap.
I think big guy can have shorten legs and both can have little bigger heads, but it morphs/scaling can do it as well. Good luck.