Sun, Dec 1, 12:32 PM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)



Subject: Texturing


darman42 ( ) posted Wed, 30 July 2008 at 3:56 PM · edited Fri, 29 November 2024 at 4:09 AM

Ok, i downloaded the Alien Dropship from Vanishing Point, and also got the textures for it.
However, the textures, for some reason, do not want to apply to the model.
What program allows you put textures on models?


Andrew_C ( ) posted Wed, 30 July 2008 at 6:10 PM

Not everything has a MAT pose :)  Below is the relevant information from the readme file included with the textures.

[code]
Please take a few minutes to read the info below, it WILL save you time later.

This zip only contains textures if you want the Poser mesh:

Visit Vanishing Point at:

http://www.vanishingpoint.biz/freestuff.asp

Look for the Goodies Page Link.

=============================
Material Placements:

These files should be placed in 

:runtime:textures:Aliens

example useage:

P5 c:program filesCurious LabsPoser 5runtimetexturesAliens
P4 C:Program FilesMetaCreationsPoserruntimetexturesAliens

Then you'll be able to use Numanoids MAT file.

SET OBJECT COLOR TO WHITE FOR EACH MATERIAL!

Olive        ---> sparky_olive.jpg
White        ---> sparky_white.jpg   
Black        ---> sparky_black.jpg
Silver        ---> sparky_silver.jpg
Glass        ---> sparky_glass.jpg
preview     ---> not used
Red        ---> not used
Hatch        ---> sparky_hatch.jpg


[/code]

So for a typical Windows DAZ|Studio installation, the files should go in
[code]c:Program FilesDAZStudiocontentRuntimetexturesAliens[/code]

In Daz Studio, open the Surfaces Panel and select the appropriate shader / material, as listed above, and apply the approprate texture to the diffuse colour. There will ce a button below Diffuse Colour (or Color|Diffuse aas its now called), click on it , choose "browse" from the dropdown list, and navigate to where you put the textures.

So for the "Olive" material/shader, apply the "sparky_olive.jpg" texture and so forth as listed above in the extract from the readme.

Once all the textures are applied to the right material you can save this as a DAZ|Studio Material preset. Open the content panel, find an approprate place to save it , click on the "Add to Library" button at the bottom (the left of the 2 small ones) and choose "Materials Preset" and save it. You should be able to reapply the textures with the preset.

PS the editor seems to stip out backslashes from paths for some bizzare reason.


darman42 ( ) posted Fri, 08 August 2008 at 4:20 PM

thank you so much.never would have thought to use the Surfaces tool. you also answered a question that i was wondering about: how to save things that i modify into the library.

Thanks again.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.