bouncypig opened this issue on Aug 07, 2008 ยท 22 posts
bouncypig posted Fri, 08 August 2008 at 10:32 PM
I'm going to have to think about the Universal poses proportion thing. It makes perfect sense from the animation ease of use point of view, but part of the fun of a toon figure is extreme proportions. I'll probably try to find some sort of middle ground. Besides, I haven't got poser 7 so I don't know, wouldn't any figure with similar proportions be able to use the same poses anyway?
I think they may be too low poly to do good spandex morphs. I've tried mask mat zones on a previous figure, but the lines on this mesh don't lend themselves well to that, and I don't want to dirty up the mesh with unnecessary lines. I think a simple texture map would probably work better.
I don't consider myself a prude, but I don't intend to include genitals, male or female. My figures dont even have nipples (sorry). I dont see them as particularly sexy, or appropriate for studying anatomy, so I don't see the point. I figure if anyone wants nipples, a displacement map could probably be made.
I would like to know about the single map versus multi map thing. I started with a single map configuration, but then made the head bigger to make it easier to map. It would be easy to change back though.
The figures do have lots of scaling options, hands, feet, head, torso, limbs, all that. It's not as comprehensive as Apollo, but you can do some stuff with it. I've placed the channels on the hip, and you can make scaling poses just like any other pose.
I'm redoing all the morphs, so I'll consider any suggestions. I don't plan to do many body morphs, mostly just face shape and expression morphs.
Lastly, here's a picture of Emil,(the big guy) in my modeller, with his proportions tweaked. This is still a WIP, though.