Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 · 557 posts


Diogenes posted Sat, 09 August 2008 at 8:53 PM

Yes, I UVed the model with all his muscles and huge body, the reason is because It is much easier on the UV's when you go from big to small (they don't get stretched that way whereas if you go from a regular sized body and morph it into  a huge muscled figure it stretches the texture all to hell)  But the muscles are also built in to the model with alot of edge looping, this allows for a much greater ability to get well defined morphs. I have been learning   I was convinced to go that way because several people told me it was much better and they advised that that is why they beleive M2 is still the best figure for morphing, after considering their arguments and the reasoning behind it I am a believer in edgelooping all the major muscles.

But these UV layout is very flat and further all the seams line up at right angles so you dont get twisting in the wrap around on the legs and arms, The only drawback is that some areas cover a little more texture space in relationship to the rest of the body, for instance the back of the knees, and the small of the back.  So the detail in those areas gets shrunk slightly smaller than say the front of the thighs or the calves.  Make any sense? I don't know how that effects doing the textures but it seams to me it would be much easier to make a texture that has some areas that require slightly larger detail, than it would be to have to deal with the warping near the seams that I see in most models.

I'm only guessing though.


A HOMELAND FOR POSER FINALLY