3DNeo opened this issue on Jun 06, 2008 · 557 posts
Paloth posted Sat, 09 August 2008 at 11:53 PM
To wander from the topic of uvs for a bit, I discovered recently that falloff zones aren’t necessary and are actually harmful when rigging some of the parts. This was particularly true for the ‘front and back’ bends of the waist parts on my model, as well as the movements of the arms below the shoulders--haven’t gotten to the legs yet, but I expect to find similar issues there. The trick is to pull the red and green extensions representing the outer and inner effects until the geometry looks as good as it can in the intended position.
I probably should have known this already, but there’s something about rigging a human type that pushes one to discover better ways of doing things.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368