muralist opened this issue on Aug 13, 2008 · 24 posts
muralist posted Wed, 13 August 2008 at 12:50 PM
Thanks for the shadow-only tip. I'll use that too. I am writing my shaders now so that will help.
modus,
Ambient occlusion finds intersections and darkens them. I want that not for a shadow, but to use as I paint textures to help create a dirt mask. Is there any way to capture that information and use it?