Pretorian opened this issue on Aug 13, 2008 ยท 16 posts
momodot posted Wed, 13 August 2008 at 6:24 PM
My big sadness since the P4 figures is that you can add or take away "flesh and muscle" from the hip and shoulders of a figure with morphs but for a perpetual noobie like me there is no way to really alter the shoulder and hip structural width because I am so bad at adjusting JPs and fall-offs.
I wish there was a horizontal stretch dial on the shoulders and hips like the length stretch on the arms and legs so all my figures didn't seem to have the same bone structure... I want to do both male and female figures with narrower shoulders and sometimes wider or narrower hips --- recently someone showed me how to do this by scaling and "maturity" morphing the Luke and Laura figures.
I still really love your Nia for MPTG figure, Blackhearted but I had not tried something similar with Luke and Laura. My machine prefers that Millenium 2 mesh to the Unimesh anyway though... my machine was bargain basement five or six years ago :) Something I realized a while back is that the "heavy" morphs on the juvinile figures are subcutanious fat while the heavy on the mature figures is strictly viseral fat... a mature MPTG can have a nice chubby apearance without looking obese or unhealthy.
Its funny.. the old figures, even Poser 2 were great at scaling and even had some nice joints like the P2 Nude woman hips and buttocks but the modeling and mesh flow were so bad... I wish I could get the nice sculpting of later mesh with the lo-res of the old mesh... with FF smoothing they don't look so bad, the modeling is just bad. I saw a Japanese site where the author had turned the old Poser 2 or 3 Buisness Woman (I can't remember which) into an absolute babe.
I think ultimately that at least for me the Millennium 3 Reduced Resolution have the most robust mesh flow and can take a lot of scaling and a lot of morphing... I have never understood the technical reason that the Poser 5 and Poser 6 and G2 figures take deforming so poorly... mesh flow? Topology is it called? Miki has a ton of mesh but just falls apart when you try to deform it. I loved Judy with the default Face Room head but the body just could not take FBMs and deformers esp. around the breasts without breaking. I wish that body handles had replaced all these big morph sets for basic sculpting anyway but enough of my soap boxing...