Trepz opened this issue on Aug 14, 2008 · 27 posts
Rutra posted Thu, 14 August 2008 at 8:06 AM
Quote - "Yeah, it is kinda hard to get every individual material to look unique when you have over 50 ties(; And since i am using photos...ya know(;"
I know. When I have this kind of problems I usually mix the texture with noise, somehow. That creates variation and can be done in a way that still preserves the look of the texture itself. The exact way to do the mix depends on the specific circumstances. You can do a simple blend with a noise node driving a color map with the same colors as the texture. Or you can create a mixed material, being the mix driven by a noise function, with two materials with the exact same texture, the only difference being that one has an offset (which you can create inside or outside Vue). Or you can feed the origin of the map with noise. Etc, etc. There are many ways, you have to try and see what suits best to this particular texture and object.