bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bagginsbill posted Sun, 17 August 2008 at 5:34 PM
Quote -
Hi all,I don't know if this has been asked before, but I couldn't find it.
I am playing around with the scripts in this thread. I had success with the Jessi skin tones, but not with the RattleSnake and SnakeSkin scripts.
I was able to identify and fix an initial error, where the definitions required block indentation. After that, I was able to compile them without error, but no output was created.
Looking at the compiler output from the two, the main difference appears to be that the Jessi skin tones script produced the following messages:
-- Materials written: Body, Head
-> node count 6
-- Materials written: Body, Head
-> node count 56
-- Materials written: Body, Head
-> node count 56
-- Materials written: Body, Head
-> node count 50
-- Materials written: Body, Head
-> node count 56
-- Materials written: Body, Head
-> node count 56but the compiler output for the other two scripts did not have any such messages. Unless I am mistaken, these appear to be internally generated messages and are not part of the script.
Any help appreciated.
Thanks,
Andrew
Hmm. You were doing cut and paste from the web page? You know that later on that thread (post #7 I think) I actually attached the script, so you could just download it.
I don't know what you did wrong, because you didn't say what you did. In general, my scripts are downloadable, must be saved as .mm1.txt files exactly as I uploaded them, and must be in folders that you have told matmatic about.
And yes, the number of nodes written is generated by matmatic - just to help you keep track of what's going on. Sometimes the node count will clue you in that you got the wrong script, or broke it somehow (if it doesn't write the usual number of nodes.)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)