Forum: Poser - OFFICIAL


Subject: Conforming Clothing

Promick opened this issue on Aug 19, 2008 · 7 posts


Realmling posted Tue, 19 August 2008 at 2:03 PM

You can either separate out the groups in your modeler, or you can also assign the groups in UVmapper. What I do in Max is to cut the mesh into the separate body part groupings (matching base figure as closely as possible) as my final step after I have done all my materials and UV zones and then, with them all still separate, select them all and export as one obj file.

These groupings are separate from your material zone groupings. As long as you assigned material zones, those will show up in the material room.

As long as the groups in your clothing mesh match the exact internal names from V3, you should have no problem while in the setup room with the appropriate bones from her rig in place to quickly go through with the group editor and make sure her lFoot lines up with your lFoot (and so on and so forth)

You can do all of this in Poser also....but I personally hate the grouping tool and prefer to do all this such work outside of Poser as I find it goes quicker and easier for me.

I'd be happy to do up a mini-tutorial if needed.

Crazy alien chick FTW! (yeah....right....)

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