Bookem0328 opened this issue on Aug 06, 2008 ยท 10 posts
pauljs75 posted Thu, 21 August 2008 at 2:05 AM
If you've got the bag modeled already, I'd second Ms. Nancy's first suggestion of using projection mapping. Should be in your shader channels thingy with the other options of parametric and spherical. Might seem a bit hacky compared to proper UV mapping, but if you don't need to do the opposite side, it should work just fine.
Might need to put a touch of reflective in the shader somewhere too, to get that shiny mylar-plastic look.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.