CStrauss opened this issue on Aug 22, 2008 · 23 posts
bagginsbill posted Fri, 22 August 2008 at 10:55 PM
Sigh. Does anybody read (search) anymore? I post this over and over. Makes me nuts.
1) The Poser Primitive One-Sided Square is one sided. The Hi-Res Square is two sided. You cannot see this artifact on a one-sided square, despite what was said above. There is confusion here. If you see this artifact, you are using a two-sided prop. (If you collapse a box to 0 thickness, you just made a two-sided square.)
2) In Poser 5, one-sided or two-sided didn't matter. Starting with P6 and up, you must click NORMALS_FORWARD in the material to get P5 behavior. Without that, which side of a polygon you are on matters.
3) This whole subject, in the context of a "mirror", is irrelevent. Mirrors do not exhibit diffuse reflections. They only do perfect reflections. If you can, in any way, change what you see in a mirror by shining a light on the mirror, or changing how a light shines on a mirror, you have done it wrong.
Here is how to make a physically correct mirror material.
Diffuse_Value = 0
Specular_Value = 0
Reflect node plugged into Reflection_Color
Reflection_Value = 1
Reflect_Lite_Mult = OFF
Reflect_Kd_Mult = OFF
LAST TWO ARE SUPER IMPORTANT.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)