Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Yes agreed and that is something MaskEdit has never shied away from. He has four products, each with three sets of skins, for V4 here in the marketplace. Here's an example....
Click for full Resolution.....
Is increasing the bump the same as displacement?
Noooo.. You know this. I remember you were using the morph brush for some arm fixes. How about a few strokes around the neck to justify the crease shadows?
If you made it along time ago then,,, no fuss. I just mean you can't put an oldskin on a young body without someone spotting it. And I put "old" in the quotes..
the texture is too uniform. That is very little character in the skin. This is "okay" in the sense you can thow in inperfections. But this defaul is not in balance with the lips, which are full of detail, discoloration and interest.
I am finding trouble at the tip of the nose! seems like no matter what morphs I use on the nose, the texture is stretched right at the tip and requires remidial PostProcessing. Now, this could simply be an issue with the V4 mesh (not enough poly density there)
I am not thrilled with the Elite eye maps/shaders overall. I am beginning to give up on the Daz eye solution and revert back to Blackhearted's model and textures.
Finding oddities with the eyelash transmap in Carrara, but have not yet determine if that is Marie-specific yet.
I am a big fan of the Lana maps! Marie (once you give her proper eyebrows) is cool too.
::::: Opera :::::
Eyes by Blackhearted, not Daz
http://jrdonohue.com/marie2.jpg
full size
::: og :::
Without fully reading the progression of the discussion in this thread, I can say in response to the original post that it is difficult to find a woman with natural eyebrows in texture sources. 3D.sk is one example of a place where you can knock yourself out seeking any such thing. One might assume that any model that enters the Daz MRI-like automated texture creating device will be tweezed in the eyebrow area. It would defeat the purpose of eliminating manual labor through the acquisition of expensive automation devices to worry about the lack of natural eyebrows in the near-perfect models selected. It’s thinking like this which will allow third party texture creators to thrive despite Daz’s efforts to be cutting edge.
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Two of the four Elites had either plucked/shaped/penciled eyebrows or in the case of Maya permanent makeup of some kind. Meanwhile Lana is fantastic.
I purchase a subscription to 3d.sk for the very purpose of finding faces suitable for texture making, and as paloth just said, and to my utter astonishment, the large proportion of faces have makeup on them, or artificial eyebrows.
I was astounded.
So, okay, paloth says this leaves the door open for the small guy. Bring it on.
:::::: Opera :::::
P.S. I found the process of removing the offending eyethingies and replacing them with brushes from PS vendors easier than I thought it would be.
I wish there were other sources aside from 3d.sk
I've been there many times looking for photo references, but can can't bring myself to get anything. I'm not sure how to explain it - they leave me sort of flat.
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Here's Marie after reconstructive brow surgery by yours truly, an amateur.
Gypsy's Brow Brushes at Rendo Marketplace
Eye model and matierials: blackhearted
Hair: Wild Hair
Render engine: Firefly with raytraced soft shadows
Post processed in PS
Click for full resolution