bandolin opened this issue on Aug 20, 2008 · 46 posts
kobaltkween posted Sun, 24 August 2008 at 2:33 AM
i definitely agree. i think we're basically saying the same thing, but i'm kind of bemoaning it while you're more accepting (and therefore probably wiser). more people, larger pool, greater comfort... exactly. it's not about effort, it's about trying something new. if people behaved the same about conforming clothes, we'd still be at P3 figure quality in general and PPP level at the outside. even when i started and V2 was already out, there was miles more experimentation and exploration than there is now.
i think eventually dynamic clothes will be the way to go, but instead it taking the about 2 or 3 years it took to get to really good conforming clothes, it will take about 12. and many, many, many fewer people will know how to create them.
but because i think that, i also think about the choice between conforming and dynamic differently, perhaps. conforming is OK if you want to play it safe, risk anonymity and stay in the middle of the pack. dynamic is good if you want to create something for which there is an audience and need, but few providers, and if you want to risk unpopularity (for now) in an attempt to become very popular and a respected innovator. i say, why not risk it, and you seem to be saying why bother risking it. i think both make sense, in a way.
i will say this, though. personally, i watched a very low quality dynamic rise to the top of rendo popularity charts for a long time. i don't say low quality as a put down, but to mean low featured. it had no edges on any piece, fit one figure, had no fitting seams, had no decorations, no details and no uv maps. it still looked and worked well enough to make customers exceedingly happy. i don't think i've seen the same reaction to conforming clothes with so few features.