dphoadley opened this issue on Aug 21, 2008 ยท 153 posts
momodot posted Mon, 25 August 2008 at 3:28 PM
I have been able to do a lot with morphing figures but I can't model or map... that is just a limitation I have come to accept.
I think the best base "dream figure" for me would be V3 Reduced Resolution because the mesh density is good, the mesh flow is excellent and I have no big beef with the mapping I guess. I just would love integrated genitals like Judy's genitals added as a body part, body handles for the breasts and thighs for gravity/compression effects and certainly hip and shoulder horizontal stretch added to the leg and arm stretch dials.
Why is it certain older Poser figures and some independent figures such as Tuyuko scale so well but other figures get totally wonky if you scale them?
I guess I would add to my dream figure fixed proportions on the texture maps and everything on one body map except maybe the face and eyes... I miss being able to load one texture and "apply to all" --- hand loading textures on the newer figures is a bear. Man, there has been some weird mapping over the years... remember that odd fad of putting lips and nipples on their own maps! I just figure with 4000x4000 maps why not squeeze it all on one but the face? I don't even reckon I need the face separate given I render full body... maybe just the eyes. It is easy enough to make a "big head" figure by blowing the existing facial area onto its own map using grouping and UVmapper classic.
Still, as JoePublic has said IRC... a problem with Poser is the idea of the "universal morphing figure".... I would much have prefered a standard mapping template and necks that would have let people make all sorts of figures with interchangeable heads... imagine... old and young mesh, thin and fat mesh, clothes integrated mesh, heads that can be switched at will. How often are threads started here on the forum that go "How can I get head X on Body Y?" It is clear Unimesh made money for DAZ... why wouldn't a universal neck for injectable geometry switching? Satoko had some sort of injectable geometry switch to put her head on the different DAZ figures and "K" has a geometry switch injection for integral shoes.
I wish Phantom3D was still around working on his figures... simple maps, great JC setups and no JCM magnets...