Forum: Poser - OFFICIAL


Subject: V4 In 3DSMax --- Need some advice and tips.....

operaguy opened this issue on Aug 26, 2008 · 156 posts


ghonma posted Wed, 27 August 2008 at 11:13 AM

Quote - Have you done a texture for V4?  Do you know how difficult that UVmap is to work with even if you have a good projection painting suite (I have, teamed with jjroland, and I do).  Have you taken a really good look at commercial textures out there?  Have you noticed some of the flaws that are ubiquitous even in the DAZ flagship textures?

Poser textures have to be reworked to make use of fastskin anyways as they have SSS baked into them and this has to be removed so that fastskin can use it's own SSS instead.

The UV map thing is not an issue because you can always slap on whatever UV map you want on V4 and use texture baking to transfer textures from one UV map to another. Once you have your texture transferred to a sane UV map, you can then work on it in regular image editors. The reverse can also be done if you want to sell a V4 texture or something.

And rigging poser meshes is pretty easy if you start with COLLADA. That imports a mesh that's already rigged somewhat decently and you only have to make minor corrections to the weights.