Forum: Poser - OFFICIAL


Subject: V4 In 3DSMax --- Need some advice and tips.....

operaguy opened this issue on Aug 26, 2008 · 156 posts


pjz99 posted Wed, 27 August 2008 at 11:43 AM

Quote - The UV map thing is not an issue because you can always slap on whatever UV map you want on V4 and use texture baking to transfer textures from one UV map to another. Once you have your texture transferred to a sane UV map, you can then work on it in regular image editors. The reverse can also be done if you want to sell a V4 texture or something.

Pardon me, but after having done a fair amount of UVmapping I don't think it's trivial to UVmap a 60k poly human figure, not at all.  Making a new UVmap that's better than what is already there (which frankly is not all that great for 2d image editing), for a model with this many polys, is a couple of months of work.

Quote - And rigging poser meshes is pretty easy if you start with COLLADA. That imports a mesh that's already rigged somewhat decently and you only have to make minor corrections to the weights.

If you've done this yourself, maybe you can show everyone how the inner elbows turned out; how the buttocks and hips look when the thighs are bent in either direction; how the collar movement looks; how the knees look when fully bent.

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