operaguy opened this issue on Aug 26, 2008 · 156 posts
klozen posted Wed, 27 August 2008 at 8:02 PM
**whkguamusa,
Yes, the drivermesh is splitup in a head & body so loading facialmorphs keeps the file "light" , hair & displacement or normal maps etc, are only used on the high res rendermesh, cloth is typical skinwrapped to the low res driver mesh. **